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Automatic adjustment of rigs to extracted skeletons
Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E.
Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
In the animation, the process of rigging a character is anelaborated and time consuming task. The rig is developed for a specificcharacter, and it can not be reused in other meshes. In this paper wepresent a method to automatically adjust a human-like character rig toan arbitrary human-like 3D mesh, using a extracted skeleton obtainedfrom the input mesh. Our method is based on the selection and extractionof feature points, to find an equivalence between an extracted skeletonand the animation rig.
Àrees temàtiques de la UPC::Matemàtiques i estadística
Visualització tridimensional (Informàtica)
Cos humà
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