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Automatic adjustment of rigs to extracted skeletons
Susín Sánchez, Antonio; Lligadas Rodríguez, Xavier; Ramírez, Jorge E.
Universitat Politècnica de Catalunya. Departament de Matemàtica Aplicada I
In the animation, the process of rigging a character is anelaborated and time consuming task. The rig is developed for a specificcharacter, and it can not be reused in other meshes. In this paper wepresent a method to automatically adjust a human-like character rig toan arbitrary human-like 3D mesh, using a extracted skeleton obtainedfrom the input mesh. Our method is based on the selection and extractionof feature points, to find an equivalence between an extracted skeletonand the animation rig.
2012-05-10
Àrees temàtiques de la UPC::Matemàtiques i estadística
PiXELS 3D
Visualització tridimensional (Informàtica)
Cos humà
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